NEW edition 2019 from Brascogames: FNG: Tour of Duty
Vietnam War rule book for miniatures or counters, wire bind style, 79 pages high quality paper finish print with more than 100 counters and 2 A4 size terrain map printed on thick paper to put you straight into war gaming adrenaline action!...and few free D6 dice.
“We have reached an important point where the end begins to come into view.” —General William C. Westmoreland on November 21, 1967 as part of a Johnson administration effort to shore up sagging public support for the war.
In FNG: Tour of Duty you’ll step into the dusty, muddy boots of a Grunt, a Boonierat who slogs through jungle and rice paddies, and fights house to house in Hue City and scores of villages and towns across Vietnam. You will be Infantry, but you will encounter people of different Professions during your Tour of Duty that will serve as the focus of Missions, help or hurt you in your campaign – or just add to your story.
Because it’s all about the Story; your Story!
What: Wargame/RPG rules for the Vietnam
Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle.
Your Role: Players can command from a small team of soldiers to a squad or two.
Playability: Designed for solo, same side and head to head play.
FNG - Tour of Duty can be played in a variety of ways:
· You can play as a Squad Leader with a full squad.
· You can play as a Squad Leader with less than a full squad.
· You can play in the front lines on Patrol, Attacking or Defending.
· You can play smaller games, Raid, Escorting
Civilians and more. Heck you can even go on R&R in Saigon.
The bottom line is you can play it any way you like, with any figures or counters you like.
Inside you’ll find:
· Rules for infantry combat with over 10 different formations.
· Four armies to choose from – American, Australian, South and North Vietnamese.
· Thirty plus unique attributes and skills to personalize your squad members.
· Rules for combat in a variety of terrain types.
· A minimal bookkeeping Campaign System that
gives meaning to every game as the results of one will affect the outcome of
Bullets thwack into the muddy paddy you’re using as Cover. A light machine gun has part of your Squad pinned down. Two of your men are lying wounded out in the open and screaming for help while one of your guys is “hunkered down” behind that fallen log and isn’t moving anytime soon. There’s a bomb laden plane overhead that could help, but you have no way to signal. All hell is breaking loose and everyone is looking to you for the answer, hoping that you don’t do something dumb to get them all killed like some Fu*#in’ New Guy (FNG). The sweat beads up on your forehead as the pressure mounts, and you wonder; what have I gotten myself into??
Welcome to the World of...
FNG - Tour of Duty.
Price £ 28
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