RED TYPHOON is a two player game following a turn sequence system with activation points controlling
the movement and attack of each of your formations.
This means that some units will not move or attack, some will just move or just attack and
some will both move and attack.
The players choices of how to use his activations is the most important decision in the game.
Combat is fairly traditional with the additions that units are retreated by the attacking
player and that retreated units are disrupted.
Players able to take advantage of these two factors will be successful.